I took the experience at face value, thriving on the density of Hideo Kojima’s world building and the bleakness of the final hours of the game. Certainly, I didn’t take in every aspect of the inner workings of the narrative when I played the game in late 2008. ![]() ![]() I can imagine that MGS2 in 2023 benefits from context provided by twenty years worth of think pieces on the series, the rise of the video essay, and even the creation of The Document of Metal Gear Solid 2, released by Konami for the PS2 in 2002. ![]() ![]() I could think of other games that would benefit from a massive interactive documentary.
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